What does pushmobile mean? Pushmobile is defined by the lexicographers at Oxford Dictionaries as A vehicle that is pushed; (now) especially a children's cart which is pushed by hand, a soapbox cart. Sam Houston Area Council, BSA, serves nearly 50,000 youth in 16 counties southeast Texas area through dedicated service and leadership of nearly 18,000 adult volunteers. Scouting is completely funded by the generosity of our local communities.
December 5, 2020 9:15 am Copperfield Church8350 Highway 6 NorthHouston, TX 77095A pushmobile is a Cub Scout powered go-cart. Cub Scout dens in kindergarten through fifth grade make their own pushmobile. Six Cub Scouts work together as a team to push their pushmobile through the course to the finish line at this annual district event. Cub Scouts get the opportunity to design, build and race their own pushmobile.
The pushmobile made of any type of materials that follow certain safety guidelines including a seat, brake, and steering. Other than that, the sky's the limit on structure, design, and materials. Scouts, start your engines, I mean feet!.
(Parts A & B for all Scouting events). Lunch or money for food truck. Water. Snacks, optional. Canopies (must have weights), optional.
Chairs, optionalTeam Safety Equipment - each team shall furnish their own safety equipment for the driver and the pusher:. A bicycle/skateboard helmet – required. Long pants – required.
Closed-toed shoes with socks - required (no slip-on shoes ro Crocs; shoes must be laced up or Velcro athletic type). Long sleeve shirt - suggested. Gloves - full to end of fingers – suggested. Knee and elbow pads - suggested.
Eligibility. Rank Teams: Lion, Tiger, Wolf, Bear, 4 th grade Webelos Scout, 5 th grade Webelos Scout. Pack Teams consist of one Lion, one Tiger, one Wolf, one Bear, one 4 th grade Webelos Scout, and one 5 th grade Webelos Scout. There is no limit to the number of teams that may be entered, but each team must have their own pushmobile. Free-agent teams may be formed if pushmobiles can be found for these teams.
A team shall consist of six Cub Scouts of the same rank, regardless of gender. You may move a Cub Scout up one rank to complete a team. For example, you may move a Tiger up to have five Wolves and one Tiger to make a Wolf team. Another example, you may move a Wolf up to have five Bears and one Wolf to make a Bear team.
However, you cannot move a Cub Scout down in rank such as placing a Wolf with five Tigers to make a Tiger team. Free-agent Scouts (without teams) can register and attend; however, it is the free agent's responsibility to find a team to race with. The check-in tent will maintain a list of free agents in order to assist in bringing teams together. It is recommended that each team come complete and have practiced together. However, incomplete teams should also fill out and submit their registration online. With advance notice, we may be able to find other incomplete teams to combine.
Cub Scouts can bring a prospective Scout; the friend must fill out a BSA Health and Medical Record and pay the same entry fee (a BSA registration form is preferred). All racers must be in kindergarten through fifth grade.Race Rules. Each team will race four times. Each race will be timed. The slowest time will be dropped and three remaining times will be averaged.
The winner of each rank will be determined by the lowest average time from the three best race times. Teams shall pre-determine drivers and pushers for each segment of the race. All participating packs must have car(s) pass inspection before staging. We will follow the BSA Bear handbook diligently.
Any violation of the rules which are deemed to give a team a unique competitive advantage will incur a time penalty if allowed to race. The race director will have final decision on this matter.
If the car is not deemed ready to race due to safety concerns you may perform repairs and get car re-inspected. Once approved a sticker will be placed on the car and must remain visible during competition. At any time the car may be asked to get re-inspected by race officials or if any part becomes loose and falls on the playing field. The pit crew will stage the cars at the starting line. When the racing officials determine that all cars are properly set, the race will be started. One Cub Scout pushes the car while the other Scout drives to the first changeover zone.
The first pusher/driver pair exits the car within the changeover zone and hands the car over to the next team. Exchanges MUST occur in the changeover zone. A five-second penalty will be added for all exchanges occurring outside of the changeover zone. Teams should practice with their Scouts to ensure they enter their pushmobile from the right and exit to their left!! This is critical to making sure competitors avoid interfering with or running into each other. Teams repeat the race/changeover two more times. Races will be run on a hard surface such as concrete or the asphalt.
The course is a total of 90 yards long and consists of three 25-yard racing zones, two 5-yard changeover zones, and one five-yard turn around zone. Each lane is 10-feet wide. (The race manager reserves the right to shorten the course if needed). In the turnaround zone, the car is turned 180 degrees, the driver and pusher exchange places, and the car returns back down the track. On the return trip, drivers become pushers, and pushers become drivers.
To ensure that each racer has an opportunity both push and drive, a 10-second penalty shall be imposed for teams failing to comply with this requirement at each changeover. If a car strays from its assigned lane, a five-second penalty shall be imposed. If a car strays from its assigned lane and interferes with another car, a 10-second penalty shall be imposed. For safety reasons, a 10-second penalty shall be imposed if a racer exits the car before it stops. There shall be a five5-second penalty for exiting or entering the car on the wrong side.
One adult coach is allowed near the course to coach and direct their team. This person must remain in the designated area at all times during the race. The coach is not allowed to touch the car, or move lane markers once the race begins. Coaches also are not allowed to touch the racers unless it is an emergency. For additional council information, sign up for the eScouter and follow the.
Tag the council (@shac.bsa) and send them pics of your Scouting memories. Scouting SafelyThe is ongoing and we want you to know that the safety of our youth, volunteers, staff, and employees cannot be compromised. The Boy Scouts of America puts the utmost importance on the safe and healthy environments for its youth membership. The Sam Houston Area Council takes great strides to ensure the safety of its youth as well as the adult volunteer leadership that interacts with them.BSA policies must be followed. All participants must follow at all Scouting events.
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